Looking Forward
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eMINTS
Slideshow
METC 2017 PowerPoint
I
nnovation Smack Down
Christie
Artificial Intelligence and Personalization
Artificial Intelligence in Special Education
Geekie: Software that Learns as it Teaches
Intelligent Tutoring Systems
AI and Classrooms: Will it Hurt or Help
What Artificial Intelligence Could Mean for Education
What's Next for Artificial Intelligence
Policy Playbook for Personalized Learning
Personalized Learning Roadmap
Choose Your Own Adventure Canadian History Style
Learning Menus Let Students Personalize
Learning Relationship Management
Computational Thinking
Hour of Code
Exploring Computational Thinking
Computational Thinking: A Digital Age Skill for Everyone
Computational Thinking - YouTube Video
Scalable Game Design
Scalable Game Design - YouTube video
Coding in the Classroom - eMINTS
Noncognitive Skill Development
The Role of Noncognitive Factors in Shaping School Performance
The Need to Address Noncognitive Skills in the Education Policy Agenda
ACT Cognitive and Noncognitive Skills
ISTE Standards for Students
ISTE New Standards
ISTE New Standards for Students
ISTE Standards for Teachers
- Give your input
Open Educational Resources
U.S. Office of Educational Technology - OER
Open Educational Resources Commons
Open Educational Resources
Open Washington
PIRG Report - Students would Perform Better with Open Textbooks
EdCamp
EdCamp Foundation
EdCamp Mizzou
Innovations
Horizon Report for k-12 Schools 2016
Horizon Report for k-12 Schools 2015
41 Most Innovative Schools in America
What If… Ideas for redesigning American High Schools
13 most innovative schools in the world
The Super School Project
16 Things Teachers should try in 2016
eMINTS Tools for Schools
Tools for Schools
Cooperative Learning Strategies
Grouping Strategies
Michelle
Gamification
Infographic - Gamification in Education
Institute of Play
Gamification in Education
Ted: Gaming in Education
Class DoJo
Wolf Quest
Whyville
Argubot Academy Edu
Breakout Edu
Growtopia
Virtual and Augmented Reality
Google Cardboard
Ideas for Using Google Cardboard in the Classroom
10+ Virtual Reality Apps Tranfomring Education
Google Expeditions
360 Virtual Reality Videos
Google Cardboard Design Lab
View and Share 3D Models in Augmented Reality
Using Pokemon Go in the Classroom
Pokemon Go and Global Success Skills?
TeachLivE - Mixed reality teacher training
CRISPR
How the DNA Revolution is Changing Us
Wearable Technology
Personal Wearable Technologies in Education: Value or Villain?
Wearable Technology and Schools
Wearable Technology in the Classroom
Adidas brings fitness tracking to school-children
Wearable Technology and Makerspace Activity
Middle Schools Girls Design Wearable Technology
Deeper Learning
Kathy Schrock Guide - SAMR
Common Sense Media - SAMR
8 Examples of Transforming Learning
Rigor Relevance Framework
eMINTS Competencies
School ReTool Big Ideas from Deeper Learning
Deeper Learning - Hewlett Packard Foundation
Students at the Center: Deeper Learning Research Series
Badges and Microcredentials
Digital Promise Educator Micro-credentialing
Hancock Place School District Level Up Learning
The Teacher's Guide to Badges in Education
Badges and the Common Core
Makerspace, Fablab, Design Thinking
Makerspace Education Edition
Maker Faire - The Greatest Show and Tell on Earth
Makezine
- The original Maker's Magazine
Design Thinking for Educators
Why it is Critical for the Next Gen to be Tech Creators
3D Printing - Make Anything You Want
Want to Make a Makerspace
Missouri Innovations
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